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Istvan Szalai
3D Environment Artist
Budapest, Hungary

Summary

More years experiences, from the mobile, AR-VR games and applications to AAA TPS-FPS games. Military and self-driving car simulations works as 3d environment artist.

Skills

3D ModelingLightingLow-poly ModelingTexturingUV MappingPBR Texturingunityunrealnormal map

Software proficiency

Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Softimage
Softimage
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
CrazyBump
CrazyBump
SpeedTree
SpeedTree
Plastic SCM
Plastic SCM
Fireworks
Fireworks
Grome
Grome
Anchorpoint
Anchorpoint

Experience

  • Senior 3d Environment Artist at Notiontheory
    Miami, US
    July 2025 - May 2026

    Interior, exterior and props modelling - texturing. Level set dressing.

  • 3D environment art supervisor on a FPS project at AEY Studios
    Budapest, HU
    May 2024 - October 2024

  • 3d environment artist at Freelancer artist
    Budapest
    January 2009 - Present

    – Complete Virtual VR cockpit for remote controlled prototype military vehicle

    - TAG Dynamics.

    – Buildings, props for a complete city – driving simulation - Simaction.

    – buildings, props – Wolfquest 3: Anniversary Edition - Eduweb.

    – complete virtual bike track and environment from a real area – Cyclego.

    – optimized terrain with all details for rc airplane simulator game– Jetaxis (Maleo Media).

    – virtual environments for ai driven car simulation – Foretellix Inc.

    – planning, modeling, texturing a complete nursing home – Sine Wave Entertainment

    – modeling, texturing, cad data converting interactive airplane and helicopter parts application for the the parisian air show 2019 – Kaki Media Design

    – modeling, texturing buildings for a new real estate application – Beyon Visual Ltd

    – vehicle and detailed dashboard modeling, texturing – Angel Garcia Voces (Edy's Vehicle Physics)

    – modeling, texturing, car physics and setup for simulation for self driving simulation – Metamoto Inc.

    – modeling, texturing and level building for a vr game – Overon Ltd.

    – modeling, improving, optimizing bike models and parts for MXGP 4 – Artery Studio

    – terrain and environment modelling – texturing for Road Grand Tours – Devpack

    – vehicles for simulation – Simaction

    – low and mid poly vehicles, buildings with pbr based textures, cockpit modelling- texturing – Flying Tigers: Shadows Over China - Ace Maddox

    – all buildings for the dafza – dubai – Ar Works

    – realistic reefs for a 3d virtual dive application – Reef Interactive

    – Walking Dead: No Man's Land – Next Games

    – models, textures and simple animations for ar apps/games – Ar Works

    – Characters, eapons and vehicles – Realdb Store

    – Sunnyville Salon, Icee Racing and more 20 games – Sunstorm Games

    – Enemy Front – City Interactive

  • Lead 3D Artist, Architectural at Cardmap
    January 2018 - January 2020

    Part time work on various project.

    - 3d models from famous buildings for CardMap, tourist guides & WOW! application.

    - old church renovation visualisation

    -all buildings for a new game demo

  • 3d environment artist at Eidos Studios Hungary
    Budapest, Hungary
    January 2007 - January 2009

    Battlestations: Pacific

    Terrain team coordinator.

    Terrain and battleships modeling, texturing.

  • 3d environment artist at Freelancer artist
    Budapest, Hungary
    January 2003 - January 2007

    – Battlestations Midway – Mithis/Eidos Studios Hungary

    – Killzone 2 - Liquid Development LLC

    – Condemned 2- Liquid Development LLC

    – Panzers Phase II. and Rush For Berlin – Stormregion

    – War on Terror – Digital Reality

    – F.E.A.R.: Extraction Point – Liquid Development LLC

    – Crash Dummy – twelve interactive

    – Mythos – Liquid Development LLC

    – Black Noise Techdemo – Most Wanted Entertainment

    – Full city of Toulouse for the French Street Racing- Team 6 Games

    – World of chaos – Brainfactor

    – Road To Fame and Army Racer – 576 Media